New pedagogies in virtual worlds (Second Life)
(Virtual Worlds)
This course requires an enrolment keyThis research project builds on CEMM experience in dealing with virtual reality, youth culture, ethics, social technologies, and pedagogy. If we are to assume that Web 3D environments, and in particular, socially orientated virtual worlds are going to become increasingly more common in school classrooms (as the history of technology adoption informs us) then it is timely to conduct rigorous, empirical research into the nature of effective teaching and learning strategies.
- Faculty: Ibrahim Latheef
- Consultant: Michael Henderson
