This CEMM project investigates the digital literacies, aspirations and motivations of first year university students in the context of the lecturers' beleifs about students and the wider literature, especially generational literature. In general, we make many pedagigical decisions based on our understanding of our students. If this research shows that our assumptions, often based on popular mythology of digital natives, are incorrect then it has implications for what and how we should approach our teaching.


An exciting science professional learning program offered over three days in Term 2, 2009. The workshops are designed and delivered by the Monash Science Education Research Group in collaboration with the Deprtment of Education and Early Childhood Development.

This project aims to conduct an international review of PD literature as well as qualititative and quantitative studies of large scale PD initiatives around Australia.

This national project will develop a model of community action learning to build the ongoing capacity of school communities and other organisations to respond to new and emerging CyberSafety threats.

This research project builds on CEMM experience in dealing with virtual reality, youth culture, ethics, social technologies, and pedagogy. If we are to assume that Web 3D environments, and in particular, socially orientated virtual worlds are going to become increasingly more common in school classrooms (as the history of technology adoption informs us) then it is timely to conduct rigorous, empirical research into the nature of effective teaching and learning strategies.

This research is in conjuction with the Department for Education, Science and Training. The objective of this project is to demonstrate, via a case study model, the impact of sustained and embedded use of learning technologies across the curriculum on student educational outcomes.

Using individual student response systems such as offered by Keepad provides us with a new way to engage with students in our lessons. This research focuses on how such technologies can change the nature of engagement and improve learning outcomes.

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